On many occasions in primary computing pupils are using programming language that is controlling on-screen objects such as Scratch, Kodu, Hopscotch etc. But it’s also important that children write programs to control physical devices to make the connection between digital and physical objects.
Sphero is a Bluetooth wireless ball that can be programmed from an iPad or Android device using various different apps.
This unit or parts of it can be taught right across Key Stage 1 and 2 but the programming aspect of it (Lesson 2 onwards) is best for Key Stage 2.
It requires Spheros and iPads/Android/Chromebook devices with the Sphero Edu app so dependent on how many Spheros and iPads you have will determine how you teach it. For example, it could be taught as a Code Club activity if equipment is limited.
What will you need?
- iPad/Android/Chromebook devices with Sphero Edu app. See device compatibility here
- Sphero 2.0 or Sphero Sprk+ (multiple Spheros if possible)
- Floor space
- Coloured paper and sticky tape
Used in over 700 Primary Schools, iLearn2 is a Primary Computing website for teachers and pupils that includes over 100 activity packs to use across the Primary age range. Get more resources from iLearn2 here and on its website, ilearn2.co.uk, you can also follow on Twitter at @iLearn2primary.